《星际争霸2》基地退口一格位置可加快资源采集速度( 二 )


So if you get a high-yield expo up, place it 1 space farther from the nodes than you normally would, and immediately saturate it with 18 workers, you will be able to mine it out a few minutes faster than someone with a properly placed HQ.
所以,当你占领一片富矿后,应该把大本造在远一格的位置上,造好后立刻派 18个农民去采,耗尽这片矿所需的时间要比正常位置的时间短那么几分钟 。
You can obviously test this really easily yourselves, but here are the basic numbers I came up with for anyone who is too lazy. Im assuming that the income counter on replays is measured in units per minute:
各位可以去亲自试验,我在这里给懒人提供一些基础数据——基于对战录像计算出的采集速率:
1 worker mining at minimum proximity can collect around 40.5 resources per minute (gas and minerals mine at the same rate)
一个农民采矿,每分钟最低 40.5单位资源(矿和气都是这么多);
2 workers mining any node will acquire fully double what one would, but if a node 1 space farther is given a third worker, this third worker will increase your MPM(minerals per minute) by roughly 30 instead of 40, because there is a brief period of waiting for the previous worker to finish.Dancing workers (a third worker on a proximity node) only increase your tally by roughly 2.5 MPM, after which point the increases get exponentially smaller.
2个农民采3格矿,效率差不多是一个农民的2倍,而3个农民采4格矿只能再增加每分钟30矿的效率而不是40 。出现这种情况的原因是一块矿在同一时间只能由一个农民来采,如果农民多了,那么后赶到的农民就得等前一个农民采集完毕后再开始采集 。如果用3个农民去采近点3格矿,每分钟只能增加2.5的收入,再增加农民效率更低,甚至是指数级的下降趋势 。
Full saturation of a normal mineral field yields approximately 800MPM, whereas saturation with a misplaced HQ yields roughly 850-860MPM with a ceiling of about 900
当一片普通矿区达到饱和状态后,正常3格的大本位置每分钟的收入大约是800矿,而远点4 格的大本位置每分钟收入大约是850-860矿,最多能到900;
if you take 3/4 of that (x2)(for 6 nodes as opposed to 8) this is about 1200MPM with normal placement on a high yield with full saturation, meaning you would get minerals at an increase of about 100-120MPM.
富矿达到饱和状态后,远点4格的大本位置每分钟的收入大约是1200矿,也就意味着你可以获得每分钟100至120的额外收入 。
May not sound like much but one extra zealot a minute and having your high-yield mined out a couple minutes before your opponent can make a big difference in a close game.
这点资源看上去似乎并不多,但足以用于每分钟多出一个狂徒,而且还能更早地耗尽富矿的资源,在对手进攻之前争取几分钟的时间 。
I see very little downside to this if you are able to saturate the mineral field immediately. Other than harassment becoming slightly more effective. What do you people think?
只要你事前造好农民,在分矿开好后立即进入饱和状态,大本远一格建造的方案还是大有裨益的 。不同于骚扰,这种经济优势需要时间来体现 。不知各位意下如何?
PS:本文作者指出,大本靠后一格建造,原本的3格矿变4格,所以每片矿可以增加一个农民以获得更快的资源采集效率 。普通矿8块,如果采用这种后退一格的方式造大本需要额外8个农民,在造好这8个农民之前效率低于正常位置;而富矿则不同,只有6块,而且占领富矿的时候早就不缺农民了,采用这种方式建造后立刻投入18个农民采矿,每块3个,这样就可以获得每分钟100-120矿的额外收益 。本段内容即为本文摘要
在后面的回复中,很多人对此都持怀疑态度,有人制作了一副表格如下:

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